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Introduction 
Day One
Day Two

 

 

Introduction

Just for you good folk who have contacted me concerning military history and war gaming - well, as you can see herewith - I have indeed played many war games, but not necessarily ones along conventional lines.

Arguably the largest outdoor war game ever played, my 1971 American Civil War battle was a fictional affair, but roughly based on events occurring during the Seven Days Battle of 1862.

Using almost 14,000 Airfix H0/00 figures, and a battlefield measuring 10 meters by 15 meters, the whole battle took two days to complete, this being allowed for by the fact that, being plastic, the figures could remain outdoors during the night, and a untypical British summer dry-spell, when it did not rain for four consecutive days!

The rules were taken from Donald Featherstone's book 'War Games,' together with additions giving greater scope for troop deployment and movement. I also included rules which allowed for a change in orders to various divisions and brigades, but which had to be delivered by couriers, who were susceptible to being captured. wounded or killed, thus creating a "Fog of War." Troops not receiving orders were to proceed as per the initial instructions given to their commanders at the commencement of the game. By the same token, if a commander could throw a five of six on the dice, then he was allowed to act upon is own discretion, or as circumstances dictated.

The Union army consisted of three corps; each with three divisions containing three brigades of three regiments each. A regiment was roughly 100 strong, giving a total of around 8,000 men. Each corps had 12 cannon in four batteries of 3 guns each. When the wagon train and staff were added the grand total came close to 8,400.

The Confederate army contained two corps; each of three divisions of three brigades each. Each brigade had three regiments of approximately 100 men each, and each corps had four batteries of artillery with 3 guns each. This gave the Confederates a total of just over 5,500 troops, when staff and wagon trains were added.

On the Union side there were four players, one for each corps and an overall field commander who wrote out the original battle orders for each of his corps commanders to follow, plus issuing additional instructions as the game progressed. The Confederate "team" sported two corps commanders plus a commander-in-chief who, like his counterpart on the Union side, issued battlefield orders.

Not being able to find the original notes that were taken as the battle progressed, I will endeavour to explain what occurred briefly period by period.

The battle was a simple affair. The object of the Union army was to drive the Confederates from their position and capture the town of Mechanicsville. The object of the Confederates was to stop the Union achieving their goal. The discrepancy in troop numbers for the Confederates was made up for somewhat by their being on the defensive, plus also having field works along most of their forward position.

The action was divided into eight game periods. This was decided upon owing to the time factor involved in moving thousands of troops, and having to resolve each artillery and infantry move plus fire effect and morale, together with alternate instructions being issued by each commanding general, all of which took over one hour to complete. Thus the first day of the battle lasted from 11 o'clock in the morning until 4 o'clock in the afternoon, by which time, even allowing for refreshments being constantly available, most of us thought it time to wash-up and pop back to the pub (the battle was fought in the orchard of my [then] public house, 'The Oak" at Defford/Woodmancote, Worcestershire.)



 

 

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